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FOR JUSTICE!
STORY
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In a world ruled by the goddesses Lua and Lea, there were those who resisted the law of the Cycle. Possessing powers beyond mortal limits, they fought to protect humanity— and were slain by the hands of the goddesses. Yet even after their bodies perished, they remained as stars, watching over the world and passing their power on to their successors. In response, the goddesses created executioners whose purpose was to kill the Constellations— the Constellation Slayers. Having slain the Constellations, they eventually fell into slumber. But as the line of succession never ended, they have begun to awaken once more. Stars and executioners. Guardians and annihilators. The struggle begins again.
News
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Developer Note - [2nd CBT Feedback and Balance Adjustments, Part 2]
【Before We Begin】 In this developer note, we would like to discuss combat system changes that affect the overall flow of battle. Early in development, our goal was to refine King’s Raid combat for the current service environment. As part of that direction, we explored ways to make manual play more rewarding, while also reducing the fatigue of repeated clears by offering a Sweep feature for content players had already completed. As a result, hero balance and content were being developed around a structure where decision-making and skill usage in manual play carried more weight. However, after reviewing player behavior and feedback from both CBTs, we determined that King’s Raid combat should be refined around auto-battle, which is more familiar to many players, rather than a manual-play-focused structure. This does not mean we are simply reverting our previous direction. Based on the play patterns and feedback from the CBTs, we are reorganizing combat so King’s Raid can preserve its familiar feel while allowing each hero to perform their role clearly in auto-battle. As part of this, we are consolidating the three previously divided hero styles and revamping the combat system so each hero’s role and strengths stand out more clearly. In this note, we will share our future direction for Reina and Morrah, two heroes who received significant feedback regarding the burden of skill management and combat sustainability. 【Reina】 Reina is a single-target damage dealer defined by fast attacks through short cooldowns and strong Critical Hit capabilities. During the 2nd CBT, we received feedback that maintaining her core buff became much more demanding after the duration of Skill 2, Sharp End, was reduced from 20 seconds to 10 seconds and its Mana cost was increased. As a result, players felt that Reina’s fast attack tempo and strength as a powerful single-target damage dealer were not being expressed as well as before.

King’s Raid Official Discord Server Now Live
Hey everyone! The official King’s Raid Discord server is now open! Join our community to get the latest updates on development news, events, and more. You’ll hear it here first, straight from the source. It’s also a space to connect and chat with fellow players from around the world who are looking forward to the return of King’s Raid. Tap the link below to join and be part of the conversation: ▶ [Join the Official King’s Raid Discord] ◀ We can’t wait to hear your thoughts. See you on Discord! ※Please check the server rules and guidelines before participating. ※The official Discord supports Korean, Japanese, Traditional Chinese, and Global (English). ※When you join, you’ll be able to access language-specific channels based on your selected role.




