Developer Note - [2nd CBT Feedback and Balance Adjustments, Final Part]

In this developer note, we would like to continue from our previous discussion on combat system changes and share our balance direction for heroes based on their intended concepts.
【Naila】

Naila is a Warrior hero who can unleash high DEF Penetration in short bursts while increasing her allies’ Dodge.
However, during the last CBT, many players pointed out that her Skill 3, Dive Bomb, was outperforming other damage dealers in PvP. In practice, the skill’s high damage coefficient and penetration effect created burst damage that opponents had little room to respond to, causing PvP battles to swing too quickly in one direction.
Our intended role for Naila is not that of a main damage dealer. Instead, she is meant to be a secondary damage dealer who disrupts and intervenes on the front line through Physical Dodge effects.
That said, the efficiency of one skill went far beyond the expected range for a secondary damage dealer. Combined with a limited hero pool and Naila’s high versatility, this led to her appearing especially often in battle. We understand that this made her feel overly strong and, at times, frustrating to face.
Because of this, we are conducting a full review of skill efficiency for Naila and other heroes who received balance adjustments. This will not be a one-dimensional nerf that simply lowers damage. Instead, we are reviewing each hero’s role in battle from multiple angles. By considering factors such as Mana requirements, skill uptime, and additional effects, we will continue fine-tuning balance so that each hero can perform according to their original concept.
【Epis】

We received feedback that Epis’s effectiveness as a damage dealer dropped sharply after the DEF-ignoring effect was removed from Skill 1, Absorbing Blow, and that Skill 2, Nightmare, became too difficult to use in PvP due to its increased Mana requirement and delayed activation.
In particular, many players asked why Naila’s Skill 3 was allowed to retain its penetration effect while Epis’s DEF-ignoring effect was removed, creating a sense of imbalance.
Our goal was for damage dealers to rely less on the same DEF Ignore or Penetration formula, and instead express strengths that fit each hero’s unique concept. With that in mind, Epis’s Skill 1 was designed around the idea of “absorption,” reducing the enemy’s ATK while increasing her own ATK so that she could grow stronger as battle continued.
However, when considering the system shift toward auto-battle, we found that Epis, who had been designed with manual control in mind, had too much difficulty maintaining her own buffs during combat. We also identified several overlapping issues, including the fact that her base damage coefficients were set too low.
We plan to preserve Epis’s identity as an assassin while, similar to Reina, reducing the frustration around skill management and raising her coefficients to a more practical level so that she can fulfill her role even in auto-battle.
【Current Progress on CC Adjustments and Closing Thoughts】
In addition to the topics above, we are actively working on adjustments to effects that players have continued to raise concerns about, including CC, CC Immunity, and DEF Ignore.
For especially powerful effects such as CC Immunity, we are considering several approaches. Rather than allowing them to be maintained for long periods as before, they may be changed to activate only under certain conditions or for brief moments. We are also looking at ways to make most CC effects apply as single-instance effects rather than chaining continuously, giving opponents more room to respond.
We are also reviewing heroes who have fallen behind due to low efficiency, with the goal of strengthening their unique concepts so they can become appealing options in your party compositions.
This large-scale balance process may not satisfy every player right away. However, we will continue listening to your feedback and working tirelessly to create a healthier combat environment that as many players as possible can understand and enjoy.
Thank you sincerely to everyone who continues to support us.





